Villager Trading Hall Schematics
A trading hall pins every villager where you want it: one villager per cell with its own workstation, so professions stay locked and every trade is a step away. The proven cell is one block wide and three deep, job block at the back, access at the front, and the details are what separate designs: how villagers load in, how lecterns swap for trade cycling, and where the zombie goes.
The zombie matters because curing a zombified villager grants permanent discounts. On Java the cures stack and gossip spreads them, so a cure or two drives most trades to the one-emerald minimum; on Bedrock discounts are smaller and per-villager, so the halls are built differently.
Compare layouts in the 3D viewer, check the listing's version, since villager AI changes have quietly broken older halls, and download the design free as .litematic or .schem.







