6.1k-12.9k 12 Type Tree Farm (VUNTF v2)

A simple explosion-based 12 type tree farm. This build is designed to handle multiple tree types efficiently while keeping performance in mind, registering an active performance of 0.4mspt in testing environments using Lithium.
How it works
- The system utilizes an explosion-based mechanism to break logs automatically.
- To switch TNT dropping modes, toggle the redstone cross or dot as shown in the schematic.
- Bone meal consumption in mangrove mode includes propagule generation.
What it produces
- Supports 12 tree types, with dedicated modes for special varieties like mangrove and huge fungi.
- Rates range from 6.1k to 12.9k depending on the configuration and tree type, detailed further in the reference figures.
How to use it
- Planting mangrove trees will result in the player's death due to bee nest generation.
- The iron bar next to the
Obsidian is only needed in huge fungi mode and can be swapped for an end stone brick wall. - Multiple schematic files are available including a base version, a superflat variant, a nether tree variant, and a bone meal farm extension.
Credits
Designed by ncolyer
With thanks to IanXO4 (Inspiration)
With thanks to MadMan25 (Mangrove mode)
Archived by the TMC Catalogue. Original thread
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127127 - Views
A simple explosion-based 12 type tree farm. This build is designed to handle multiple tree types efficiently while keeping performance in mind, registering an active performance of 0.4mspt in testing environments using Lithium.
How it works
- The system utilizes an explosion-based mechanism to break logs automatically.
- To switch TNT dropping modes, toggle the redstone cross or dot as shown in the schematic.
- Bone meal consumption in mangrove mode includes propagule generation.
What it produces
- Supports 12 tree types, with dedicated modes for special varieties like mangrove and huge fungi.
- Rates range from 6.1k to 12.9k depending on the configuration and tree type, detailed further in the reference figures.
How to use it
- Planting mangrove trees will result in the player's death due to bee nest generation.
- The iron bar next to the
Obsidian is only needed in huge fungi mode and can be swapped for an end stone brick wall. - Multiple schematic files are available including a base version, a superflat variant, a nether tree variant, and a bone meal farm extension.
Credits
Designed by ncolyer
With thanks to IanXO4 (Inspiration)
With thanks to MadMan25 (Mangrove mode)
Archived by the TMC Catalogue. Original thread
Water3024×64 +46
White Stained Glass3024×64 +46
Smooth Stone2283×64 +36
Moss Block2153×64 +23
Grass Block2013×64 +9
Hopper1832×64 +55
Lava1001×64 +36
Scaffolding941×64 +30
Stone881×64 +24
Redstone Wire871×64 +23
Observer851×64 +21
Jack o'Lantern751×64 +11
Composter57
Dirt49
Slime Block48
Redstone Repeater45
Sticky Piston21
Chest16
Dropper14
Redstone Comparator13
Packed Ice12
Note Block12
Honey Block12
Bubble Column11
Redstone Wall Torch10
Dark Oak Fence Gate10
Glass9
Iron Trapdoor8
Dispenser8
Iron Door8
Smooth Stone Slab7
Dark Oak Trapdoor6
Redstone Torch6
Dark Oak Wall Sign5
Lever5
Short Grass5
Stone Brick Stairs4
Dark Oak Sign4
Shroomlight4
Piston3
Soul Sand2
Ladder2
Warped Fence Gate2
Tall Grass2
Dark Oak Fence1
White Carpet1
Iron Chain1
Iron Bars1
Dark Oak Pressure Plate1
Obsidian1
Moss Carpet1
Powder Snow1
Azalea1
Lantern1
TNT1
Top 55 materials by block count.
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